I really like the concept and the gameplay was pretty fun! I was slightly confused by the graphics however, I didn't realize the "ouch" sounds were the peasant getting hit. It took me a second to realize the dark circle was the peasant's sprite!
What an ingenious mechanic! I loved the fact that you cannot select the upgrade, he does, and then you lose the others, so it's tricky to know what to choose.
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Nice visual style! Interesting gameplay, though it took me a bit to figure it out :)
Thanks! This was for a game jam so we were limited on time, but we definitely should've improved on the tutorial!
Hi, cool game, I am curious what kind of shaders you used ?
Hi! The shader/filter used was Realistic CRT Shader by c64cosmin https://godotshaders.com/shader/realistic-crt-shader/
I really like the concept and the gameplay was pretty fun! I was slightly confused by the graphics however, I didn't realize the "ouch" sounds were the peasant getting hit. It took me a second to realize the dark circle was the peasant's sprite!
Appreciate the feedback, thanks for playing!
What an ingenious mechanic! I loved the fact that you cannot select the upgrade, he does, and then you lose the others, so it's tricky to know what to choose.
Not a big fan of the shader, though.
Fair enough, thanks for playing!
Love the concept
Thank you!